How To Find Your Follower In Skyrim
Jan 8, 2015 - This mod adds quest map markers to any follower that you wish. If you cant find your follower, or cant get to them, then use the console. Prid targets an entity - your follower in this case. Search for your follower's RefID at the UESP wiki's 'Followers' article. ( Another method to target instead of using prid is to open up the console and then click on an entity, this will automatically do prid for the clicked entity.
This mod does not have any known dependencies other than the base game.
Skyrim: The 8 Best And 7 WORST Followers In The Game. For some, Skyrim’s vast landscape is best experienced with a like-minded (or at the very least, entertaining) companion. Others simply need a tank or support character to help them survive the more challenging areas of the game. Whatever your playing style, Skyrim has a follower for you.
Mods requiring this file
Mod name | Notes |
---|---|
CZ Follower Map Markers Complete Pack CZECH Translation | |
Follower Map Markers - Polish Translation |
File credits
All work done by me.
Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Polish
- Czech
Translations available on the Nexus
Language | Name |
---|---|
Czech | CZ Follower Map Markers Complete Pack CZECH Translation |
Polish | Follower Map Markers - Polish Translation |
Version 1.5.1
Version 1.5
- - Fixed a bug for the Beacon Version that stops the save file bloat
Version 1.4
- - Created an installer
- Created DLC plugins for the mod
- Created a Beacon Version of the mod
- - Created an installer
Version 1.3
- - Fixed a typo in the startup message
- Added the proper scripts to the zip file, so the message should appear now.
- - Fixed a typo in the startup message
Version 1.2
- - Created a 3 page start up message that details instructions on the mod.
- The 'Get Map Marker' dialogue option will disapear once clicked.
- Added the follower Lob.
- Added the follower Ogol.
- Added the follower Ugor.
- Added the follower Njada
- Removed Meeko.
- Removed Barbas.
- Removed Maiq.
- - Created a 3 page start up message that details instructions on the mod.
Version 1.1
- - Touched up a few followers.
- Tweaked a few quest names.
- - Touched up a few followers.
Version 1
How To Find Your Follower In Skyrim 2
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The following page is dedicated to creating custom followers via console commands, as well as a list of potential characters for the conversion.
BriefingEdit
Most NPCs can be converted into followers if one has their factions and relationship rank altered, since their AI is tied to the factions they are. This allows you to convert character with special service (e.g. blacksmith, spellcasters, unique NPCs) into your followers. Alternatively, you can create your own follower and spouse via Creation Kit if you have a matching character voice set with follower option.
Creating Follower Via Console CommandsEdit
PC By placing character, alternating relationship rank and modifying factions via console commands, some Characters can be converted into followers by force.
- Step 1: Searching for NPCs, can be town NPC or character with race as the names: Dealer, Hroki, Wood Elf, High Elf, etc. -
help 'Wood Elf' 0
- Step 2: Place the NPC at your desired location, it'll set as their homes:
player.placeatme <BaseID> 1
- Step 3: modify their relationship rank:
setrelationshiprank <TargetedID> 3
(optional: 4 for spouse) - Step 4: modify player's relationship rank:
player.setrelationshiprank <TargetedID> 3
- Step 5: add to player ally faction:
addfac 5a1a4 4
- Step 5a: add to potential Marriage Faction (spouse):
addfac 19809 4
- Step 5a: add to potential Marriage Faction (spouse):
- Step 6: add to potential follower faction:
addfac 5c84d 4
(Player Ally Faction is required for some hostile characters, you may add Marriage Factions also) - Step 6: remove hostile factions:
removefac <HostileFactionID>
(Bandit Ally Faction and Warlock Ally Faction, mostly) - Step 7: remove aggression actor value:
SetAV Aggression 0
. - Step 8: set essential status:
setessential #
(0 is non-essential, 1 is essential) - Step 9: resurrect the NPC if they are killed due to the NPC being hostile before, by typing
resurrect
- Step 10: modify inventory by either using
<equip/unequip/add/remove>item <BaseID>
or recycling actor usingrecycleactor
- Step 11: ask them to be your follower
- Sometimes the follower option might be gone after marriage or death under this condition.
- Solution: use
setrelationshiprank <TargetID> 3
andplayer.setrelationshiprank <TargetID> 3
command to resolve this problem.
- Solution: use
P.S. not guaranteed to work on all NPCs, it only works on NPC summoned via character model Base ID instead of radiant ID.
ExampleEdit
Tutorial of converting hostile NPC into follower (tested on Dealer):
setrelationshiprank refID 3
player.setrelationshiprank refID 3
addfac 5c84d 4
addfac 5a1a4 4
addfac 19809 4
removefac e0cd9
removefac e0cda
removefac e0cdb
setav aggression 0
setessential BaseID 1
resurrect
or recycleactor
This only works on NPCs summoned via Base ID, but not Reference ID.
Pacifying Characters Via Console CommandsEdit
addfac 5a1a4
setrelationshiprank refID 3
player.setrelationshiprank refID 3
setav aggression 0
resurrect
or recycleactor
Character Model Generation MechanicsEdit
Characters IDs are identified via specified number and letter formation to distinguish between Character Model ID and Radiant ID, the following is an example:
- Bandits are generated with radiant character Base ID or Ref ID, while their base ID can be uncovered in console commands by typing
help
. - The first two number determines their character type (Bandit Rank), the third letter determines character type (D: class, D: design, E: encounter/radiant).
- The fourth number determines the variant's race (e.g. 6 is always Bosmer) while the fifth one determines facial variants. e.g. 39D67 will always spawn bosmer female.
- While radiant characters' fourth number can be letter as well, this avoids using the same Base ID so the AI won't be bugged.
- All bandits models are generated within the same BaseIDs, therefore their facial features are not entirely generated randomly.
- With the exception of TreasCorpseBanditWoodElfFemale, her Base ID does not follow this rule, although she can still be generated with radiant characters.
What to convertEdit
The following are recommended to convert into followers:
- Characters with its race as its names – their AI and inventory can be toggled freely without suffering any consequences
- Citizens – some provides services which are handy, especially merchants and blacksmiths.
- Spellcasters – they provide decent ranged attack or conjured creatures to assist you, a notable example includes Alva.
- Bandits – Unlike most enemies, they do provide follower service after conversion.
- Vampires – They also provide follower options as well, oddly, female vampires summoned via Vanilla Version Template Base ID often interact with other female NPCs nearby actively, except Alva.
- Characters with 'EvenTone,' 'Commoner,' 'Sultry' and 'YoungEager' voice set can mostly be converted into followers.
What not to convertEdit
The following are not recommended to convert into followers:
- Necromancers, they do not provide follower service, with the exception of one Breton female Arch Necromancer.
- Thalmor agents, they do not provide follower service as well.
- Hold Guard, they do not provide follower dialogues and they always respawn.
- Characters with 'ElfHaughty,' 'FemaleNord,' 'Commander,' voice set do not contain follower option.
- Unique NPCs without dialogues (Harkon, Miraak, etc.)
- NPCs with unique voice actors (Ancano, Elenwen, etc.)
- Character models made for projecting Daedric Prince voices (Voice of Namira, Molag Bal, Azura, etc.)
- Randomly generated characters.
- Characters involving quest prior to completion.
- Creatures and undead.
- Deceased characters.
List of potential character for custom follower conversionEdit
MerchantsEdit
These characters provide shop services.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Service | Notes |
---|---|---|---|---|---|---|
Dealer | Redwater Den | Redwater Skooma Supply |
| |||
Adrianne Avenicci | Whiterun | 6 | Blacksmith, Weapon Merchant |
| ||
Sybille Stentor | Blue Palace |
| ||||
Wylandriah | Mistveil Keep | 15 |
|
SpellcastersEdit
These characters served as spellcasters, decent on ranged attacks, while some are defaultly hostile and requires one to modify their factions first.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes |
---|---|---|---|---|---|---|
Necromancer | Wolfskull Cave | Radiant |
| |||
Alva | Alva's House | 5–15 |
|
Melee Class & ArchersEdit
These characters generally have good armor and use weapons effectively, while some are defaultly hostile and requires one to modify their factions first.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes |
---|
CitizensEdit
These characters can be found at town and can be converted into followers, they do not have good stat, but easy to be modified.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes |
---|
Unique CharactersEdit
Characters either having unique dialogue or unique voice actors.
Name | Location/Quest | Level* | Stamina | Magic Resistance | Enchantable Items | Notes |
---|
How To Find Your Follower In Skyrim Mods
See alsoEdit
This The Elder Scrolls V: Skyrim character page is a stub. You can help by adding to it. |
The Elder Scrolls V: SkyrimConsole Commands | |
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Clothing and Apparel | Amulets • Circlets • Clothing • Heavy Armor • Jewelry • Light Armor • Rings |
Factions and NPCs | Actor Values • Characters • Followers • Daedric Princes • Factions |
Items | Beverages • Books • Building Materials • Crafting Materials • Food • Ingots • Ingredients • Keys Leather and Hides • Letters and Notes • Miscellaneous Items • Ores • Poisons • Potions • Precious Gems • Quest Items • Soul Gems |
Magic | Enchantments • Perks • Shouts • Spell Scrolls • Spell Tomes • Spells • Staves |
Other | Alchemy • Locations • Skills • Weather |
Weapons | Arrows • Blade Weapons • Blunt Weapons • Bows |