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Mount And Blade Night Bandits

14.09.2019
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Mount & Blade
Developer(s)TaleWorlds Entertainment
Publisher(s)Paradox Interactive
Designer(s)Armağan Yavuz
Steve Negus
Cem Çimenbiçer
Composer(s)Jesse Hopkins
SeriesMount & Blade
Platform(s)Microsoft Windows, Linux, MacOS
Release
  • NA: September 16, 2008 (online)
  • EU: September 19, 2008
  • NA: September 30, 2008
Genre(s)Action role-playing game
Mode(s)Single-player
  1. Mount And Blade Night Bandits 2017

I personally play mount and blade on an easier difficultly because i found it to be more fun and catering to new players. But unfortunately my friends all say that im bad and shouldn’t play the game as it ruins the immersion. Idk though i feel id get rushed by the butterlord and his 700 men and have to re train 150 troops. Posted in Mount and Blade Warband, Video Games Tagged Borcha, Dhirim, diplomacy mod, Emir Raddoun, Grain, let's play, Mount and Blade Warband, Paying Ransom, sandbox, Sarranid Sultanate, Troublesome Bandits, walkthrough, Warband, Yiddish Leave a comment Mount and Blade – Adventures of Red Beard, Episode 2 – The Khergit Steppe. Mount&Blade is an indie Strategy Game with tactical action and RPG Elements, developed by TaleWorlds Entertainment and published by Paradox Interactive. It is a sandbox-style game, set in the medieval-ish land of Calradia, where you begin with a lame horse, a rusty sword, a bent crossbow,.

Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive.

Mount & Blade initially received a mixed critical reception overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[1][2][3][4][5] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.[1][2][4][5][6]

A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. As of 2015, the series sold over 6million units.[7] A sequel, Mount & Blade II: Bannerlord, is currently in production.

  • 1Gameplay

Gameplay[edit]

Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.[1][2][8]

An enemy caravan running away from the player. The numbers by the party indicate the combatants, plus the prisoners, respectively.

At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past, including gender, which generate the character's initial attributes. Then the player has the option to sculpt their character's facial features.[8][9][10]

Traveling to other locations, or interacting with other parties is done by point and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[1][10] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.[2][8] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[9] Weapon proficiencies can also be improved over time by inflicting damage on other opponents.[11]

Combat[edit]

Mount and blade night bandits youtube

There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[12] The number of soldiers each party can hold is limited by the 'leadership' skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[13] Aiming with a ranged weapon is also done by using the mouse.[14]

Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[15] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.

Plot[edit]

Mount & Blade has a very minimal plot, most of which is up to the player. Although certain things are constant, such as towns and kings, the player's own story is chosen at character creation, where the player can be, for example, a child of an impoverished noble or a street urchin. This has little impact besides starting skills and dialogue (e.g. a lord may treat the player better if they are a nobleman rather than a steppe child.) Player choices also make an impact on dialogue; if the player spends time raiding caravans, a lord may treat them as criminals, as opposed to a player who spends time doing tasks for a king or trading items. There is no overarching storyline, however, so the player is left to their own devices.

Development[edit]

The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[16] According to Armağan Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koeistrategy video games such as Genghis Khan, as well as historical fictionnovels, particularly those by Bernard Cornwell.[17]

Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004.[18] The game was made available on Steam on September 30, 2008.[19]

Paradox Interactive lost the Mount & Blade license on January 31, 2014.[20]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic72/100[21]
Review scores
PublicationScore
Eurogamer5/10[22]
GamePro[8]
GameSpot6/10[1]
IGN8/10[5]
PC Format54%[23]
PC Gamer (UK)69%[24]
PC Zone62%[10]
411Mania6.8/10[25]
Awards
PublicationAward
GameProEditor's Choice[8]
Mod DBBest Indie Game
(Editor's Choice[26] and
Player's Choice[27])
IGNPC Editors' Favorites of 2008[28]

Mount & Blade received 'mixed or average' reviews according to the review aggregation website Metacritic.[21] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game 'feels more underdeveloped than it does flat-out bad',[1] and Eurogamer made a similar review, saying that Mount & Blade has 'foundations [..] for something really quite special, but in its current state the game is nowhere close to delivering on its promises'.[22] The game also received more positive reviews, IGN saying that it may be 'the best game about medieval life ever made',[5] while TechAdvisor called it 'the first, great medieval role-playing game'.[2]

Mounted combat has been one of the most widely appreciated aspects of the game.

Combat has been one of the game's most widely appreciated elements. Critics like Eurogamer, GameSpot, IGN and TechAdvisor praised it, describing it as one of the best implementations of medieval combat ever created.[1][2][5][22] Not all reviewers agreed on the quality of the combat system; PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback.[10] The complexity and thoroughness of the character skill system was also well received.[1][3]

Mount & Blade has received negative criticism for its repetitive quests, dialogues, and locations, as well as poor graphics quality.[1][5][8][22]Eurogamer said the graphics engine 'does little to entice you deep enough',[22] and GameSpot said that conversations with NPCs feel more like 'consulting a travel guidebook for Calradia than actually speaking to a human being'.[1]

The fandom has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be 'most proud' of its community, considering that 'Mount & Blade has arguably some of the best mods developed for a computer game'.[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[3][8]

Mount & Blade series[edit]

Mount And Blade Night Bandits 2017

Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[30] Closed beta testing began on August 2009, and became open in February 2010,[citation needed] before the sequel's release on March 30, 2010.

Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[31] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[32]

A sequel, Mount & Blade II: Bannerlord, was announced in September 2012.[33] In an interview with PC Gamer, a TaleWorlds producer confirmed that there would be a prequel to the original game Mount & Blade. A Turkish documentary featured footage of what would be seen as early alpha footage of the upgraded engine.[34] Over time, Taleworlds had released Work in Progress screenshots of Bannerlord.[35]

References[edit]

  1. ^ abcdefghijTodd, Brett (September 22, 2008). 'Mount & Blade Review'. GameSpot. CBS Interactive. Retrieved May 28, 2018.
  2. ^ abcdefDagley, Andrew (September 19, 2008). 'Mount & Blade review'. TechAdvisor. International Data Group. Retrieved May 28, 2018.
  3. ^ abcBreeden, John (September 9, 2008). 'Mount And Blade Puts Knights At The Ready!'. Game Industry News. Noble Order Press Enterprises. Archived from the original on September 16, 2008. Retrieved October 7, 2008.
  4. ^ abMcGehee, Steven (September 25, 2008). 'Mount & Blade'. Digital Chumps. Gloomy Tree Productions. Retrieved May 28, 2018.
  5. ^ abcdefOcampo, Jason (December 17, 2008). 'Mount & Blade Review'. IGN. Ziff Davis. Retrieved May 28, 2018.
  6. ^Stegerwald, Kyle (September 28, 2008). 'Mount & Blade review'. CPUGamer. 2404 - PC Gaming LLC. Archived from the original on December 16, 2008. Retrieved May 28, 2018.
  7. ^Savage, Phil (28 July 2015). 'Mount & Blade series has sold 6 million copies'. PC Gamer. Retrieved 2 April 2019.
  8. ^ abcdefgDagley, Andrew (September 16, 2008). 'Mount & Blade (PC)'. GamePro. GamePro Media. Archived from the original on September 21, 2008. Retrieved October 7, 2008.
  9. ^ ab'4.1. Character Generation'. Mount & Blade manual. Paradox Interactive. pp. 16–17.
  10. ^ abcdSefton, Jamie (November 2008). 'Mount & Blade review'. PC Zone. Future plc. p. 65. Retrieved May 29, 2018.
  11. ^'4.4. Weapon Proficiencies'. Mount & Blade manual. Paradox Interactive. p. 21.
  12. ^'12. Battles'. Mount & Blade manual. Paradox Interactive. p. 52.
  13. ^'11.3. Fighting in melee'. Mount & Blade manual. Paradox Interactive. p. 47.
  14. ^'11.4. Fighting at range'. Mount & Blade manual. Paradox Interactive. p. 48.
  15. ^'11.2. Damage'. Mount & Blade manual. Paradox Interactive. pp. 46–47.
  16. ^Video interview with Armağan Yavuz. Gamereactor TV (Television production). Leipzig, Germany: Gamez Publishing A/S. September 29, 2008. Retrieved May 29, 2018.
  17. ^McCarroll, John (September 12, 2008). 'RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment'. RPGFan. Retrieved June 8, 2009.
  18. ^Yavuz, Armağan (June 18, 2008). 'Mount & Blade Version 0.960 is Released!'. TaleWorlds. Archived from the original on June 19, 2008. Retrieved October 7, 2008.
  19. ^'Mount & Blade'. Steam. Valve Corporation. Retrieved May 29, 2018.
  20. ^BjornB (January 30, 2014). 'Mount and Blade leaving the Paradox stables, heading out on new adventures!'. Paradox Interactive Forums. XenForo. Retrieved February 1, 2014.
  21. ^ ab'Mount & Blade for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 29, 2018.
  22. ^ abcdeWhitehead, Dan (September 30, 2008). 'PC Roundup (Page 2)'. Eurogamer. Gamer Network. Retrieved May 29, 2018.
  23. ^'Mount & Blade'. PC Format. No. 222. Future plc. January 2009. p. 100.
  24. ^'Mount & Blade'. PC Gamer UK. Future plc. December 2008. p. 72.
  25. ^Huston, Ty (September 24, 2008). 'Mount & Blade (PC) Review'. 411Mania. Archived from the original on April 8, 2016. Retrieved May 29, 2018.
  26. ^Stenchy (February 24, 2009). 'Editors' Choice: Best Indie Game feature - 2008 Mod of the Year Awards'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  27. ^INtense! (March 1, 2009). '2008 Indie Game of the Year Winners feature'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  28. ^Ocampo, Jason; Butts, Steve; Onyett, Charles (January 12, 2009). 'IGN PC Editors' Favorites of 2008'. IGN. Ziff Davis. Retrieved May 29, 2018.
  29. ^Yavuz, Armağan (October 1, 2008). 'The Horse's Mouth: Mount & Blade Interview'. Rock, Paper, Shotgun (Interview). Interviewed by Kieron Gillen. Gamer Network. Retrieved October 9, 2008.
  30. ^Rick, Christophor (January 31, 2009). 'Paradox Interactive New Titles Announcement'. Gamers Daily News. Archived from the original on July 9, 2010. Retrieved January 31, 2009.
  31. ^'Mount & Blade – New Spinoff from CD Projekt'. RPGWatch. DragonByte Technologies Ltd. September 4, 2009.
  32. ^Thomsen, Michael (January 24, 2011). 'Mount and Blade: With Fire and Sword Preview'. IGN. Ziff Davis. Retrieved May 29, 2018.
  33. ^Senior, Tom (September 28, 2012). 'Mount & Blade 2: Bannerlord announced with tiny teaser trailer'. PC Gamer UK. Future plc. Retrieved May 29, 2018.
  34. ^TaleWorlds Entertainment (September 27, 2012). 'Mount&Blade II Announcement Teaser'. YouTube. Alphabet Inc.
  35. ^Christopher (March 23, 2018). 'Top 8 Best Mount and Blade Warband Mods'. The SuperOcean.

External links[edit]

Mount and blade night bandits
  • Mount & Blade at Paradox Interactive via Internet Archive
  • Mount & Blade at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mount_%26_Blade&oldid=899727671'

In Mount and Blade (the original, vanilla) I keep getting chased by much stronger enemies (looters, steppe bandits, deserters etc). They prevent me from reaching where I want to go and occasionally catch on to me. Either by chasing me into another group of bandits or by running faster. Usually this ends up in a battle where I lose my entire crew and end up even more vulnerable to these bandits. I'd like to prevent these battles that I will lose with certainty.

What are the requirements for the bandits to stop following me?

What are effective strategies to prevent battles against stronger armies?

With requirements I mean like being out of a certain range, being covered by a city, woods, mountains.. whatever makes them stop.

I am aware that the pathfinding skill improves map speed (is this significant enough to invest in it?) and usually all or most of my troops are mounted. I recruit the default warriors that cost 10 denar each.

Here's an example of what I am talking about:When hovering above these enemy troops it states 'following miva' or something similar.

miva2miva2
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2 Answers

You either need to get faster or you need to get larger. With a party size of 8 (from your photo) you should be able to outrun most things. Give companions horses, invest in the path finding skill (it is worth it) and ditch any infantry troops you're dragging around. If you're carrying heavy trade goods then more horses in your inventory will make you travel faster. As an aside, Nord Huscarls count as mounted troops for travel on the map so they're nice and quick.

Your other option is to have a large enough party so the bandits run away. It looks like the group following you has 11 troops so you wouldn't have to add many troops to your party to scare them off. Personally, with a party of 8 I would almost certainly attack a group of 11 deserters for their loot and to take prisoners.

In terms of other tips- The spotting skill will enable you to see and avoid enemies before they see you so you might want to invest in that. Don't do it with your main character, just have a hero who handles tracking, path finding and spotting.- If you have got a load of bandits on your tail then if you get to a castle or town and wait there then they will disperse and you can move on.- If you spot a lord then head towards them. The bandits will stop following you because they're scared of the lord's army and you can escape. Dragonball gt download ita.

Its probably a good idea to avoid areas with mounted bandits (Khergit area in vanilla and Saranids too in Warband) until you're a bit further along.

JamesJames

If you have a large enough troop bandits will tend to have 'fleeing [target]' otherwise either try and outrun them as after a certain amount of distance they'll give up or find a patrol to stick close to, either the patrol will deal with the bandits or the bandits will avoid you because of the patrol.

If they still follow you, with the patrol nearby engage them, the patrol should join in and it's just a matter of waiting it out for the patrol to wipe them out (probably would order your troop to fall back rather than openly engage them)

Memor-XMemor-X
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